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Rek Seven
Probe Patrol Project Wildfire
139
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Posted - 2012.02.06 11:23:00 -
[1] - Quote
I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 11:43:00 -
[2] - Quote
Amsterdam Conversations wrote:Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. No. Don't try to cure the symptom, cure the disease itself. It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn.
No you spray your field (the game) with insecticide (gameplay changes) to kill off the crickets (botters).
It's ridiculous to expect CCP and the players to actively seek out, identify and then punish the botters. They will just create another account.
You have to change the game mechanics to make it more difficult for the bot programs to work. Sure they will adapt eventually but that's what humans are best at. |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 12:38:00 -
[3] - Quote
RubyPorto wrote:Rek Seven wrote:Amsterdam Conversations wrote:Rek Seven wrote:I don't think manpower is the issue.
Most bots use the local intel channel to operate, right?! So change local, simple. No. Don't try to cure the symptom, cure the disease itself. It's like when your corn field has been destroyed by millions of crickets, you don't just plant more corn. No you spray your field (the game) with insecticide (gameplay changes) to kill off the crickets (botters). It's ridiculous to expect CCP and the players to actively seek out, identify and then punish the botters. They will just create another account. You have to change the game mechanics to make it more difficult for the bot programs to work. Sure they will adapt eventually but that's what humans are best at. Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions.
I never said remove local (not in this thread anyway).
If a bot is programmed to dock when someone is in local... Always have someone is local... This could be an npc that players could identify but bots couldn't. Just of of the many ways to combat a simple problem.
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Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:05:00 -
[4] - Quote
RubyPorto wrote:Rek Seven wrote:
If a bot is programmed to dock when someone is in local... Always have someone is local... This could be an npc that players could identify but bots couldn't. Just of of the many ways to combat a simple problem.
If a player can immediately identify you ghost local, then so can a bot.
lol |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:14:00 -
[5] - Quote
Buruk Utama wrote:RubyPorto wrote:Tippia wrote:RubyPorto wrote:Removing Local from Null would be akin to hosing your cornfield down with Agent Orange in an attempt to kill a couple dandelions. Totally awesome? Anyway, local needs to go regardless, so if it accidentally kills a bunch of bots as well, that's just a bonus. Null needs a whole bunch of changes before removing Local wouldn't be massively harmful (you think it's depopulated since the sanctum nerf...), though I'm cautiously in favor of the idea. Removing local only affects the human players and will have no affect at all on the bots as stated before, they have direct feed into the interface and will recognize the forced client update everyone gets when someone new comes into local.
So CCP could randomly update the client with a fake reading and the problem would be solved?
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Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:22:00 -
[6] - Quote
Why would the player even know about the false data. it's just code, right? |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 13:58:00 -
[7] - Quote
RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players.
Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not? |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 14:14:00 -
[8] - Quote
RubyPorto wrote:Rek Seven wrote:RubyPorto wrote:Rek Seven wrote:Why would the player even know about the false data. it's just code, right? If the false data is identifiable by the client as false and not meant to be displayed, then the Bot who's looking at said data can also identify it as false and not meant to be displayed and promptly ignore it. If the false data is not identifiable by the client as false, then the client will display that false data and **** off the real players. Are you talking about a bot that is looking at the code and also has the reasoning capabilities to visually determine if a profile picture or character name displayed in local was legitimate or not? If the false data is displayed, there would certainly be an instantly recognizable way for a human to tell that it's false. Most likely that would manifest itself as a certain name or coloration in order to prevent abuse. The bot would likely be able to notice that flag, either through reading the code or combining injection and OCR.
That's scary stuff man. Why don't Russian rots rule the world then? ... or do they?
One thing to consider tho... i doubt all bots are this sophisticated, therefore you would certainly disable a fraction of the botters. |

Rek Seven
Probe Patrol Project Wildfire
139
|
Posted - 2012.02.06 14:33:00 -
[9] - Quote
Well you seem to have all the answers and you make it sound like the only way to fix the issue is to change the game i a way that effects the normal player, and that's a decision only CCP can make. |
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